Intro to the Game Dev - 22 Seals (WIP)
So to start this off, I am currently working on developing my first game with my friend, Andy aka Crash. The two of us studied game design together back in college, and now we've decided to team up to actually put that knowledge to use. I came up with the concept for the game and Crash is helping with the programming side of things.
The current project is called 22 Seals, for now anyway, and it will be a 3rd person, point-and-click adventure game. The plan is to use this blog to keep track of our progress as well as helping us stay on track and motivated to get this finished. Future posts may just be bulleted lists with some art thrown in here and there, along with current goals for each of us, as seen below. We try to have a call ever two weeks or so, to plan the next steps of development, and updates here will follow those meetings.
Progress Updates
Kazul (Sam):
- All art assets for Forest 1 screen of The Fool are completed
- Walk cycle and Idle Sprites for Lyn are completed
- Successfully programmed camera to move to different screens on mouse click inputs
- Sprite animation based on inputs
- programmed transitions of State on GameObjects
- BGM (background music) for Forest 1
- Create GUI assets
- Stretch Goal: Start assets for Forest 2
- Script item interactions for Forest 1.
- Stretch Goal: Transitions from splash screen to level select to Forest 1 back to level select.






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